Snowflake Education – a comprehensive tool for trainers in sustainability!

The Snowflake Education Online Toolkit for educators is intended for an easy and straightforward integration of the topic of Sustainable Development into any classroom course.


I will host a workshop seminar demonstrating the toolkit at the EESD16 conference on Engineering Education for Sustainable Development in Bruges, Belgium. The workshop will take place on Tuesday 6 September 2016 at 9 am. If you are registered for the conference you are welcome to register for the workshop here!

The toolkit is a web based platform that enables teachers to easily integrate a sustainability subsection into their subject courses. The toolkit includes a set of different classroom and off-classroom activities such as online lectures, homework assignments, coursework readings, computerised exams, and teacher instructions on how to give game seminars.

See more info here

Celebrate Earth Day!


Today, April 22nd, is Earth Day – this day has been designated to celebrate Planet Earth, our own spaceship on which we live, work and spend our leisure time. It is a day to reflect a little extra on how we treat our common environment.

This day is a great opportunity to explicitly express the need for sustainability thinking, in education in particular. It is a yearly reminder that the environmental issues don’t go away. And it is suiting that the Paris Agreement from December 2015 is scheduled to be signed by the United States, China, and some 120 other countries today.

Earth Day is an annual event celebrated worldwide on April 22. It was first celebrated in 1970, and is now coordinated globally by the Earth Day Network. Events are held to demonstrate support for environmental protection and the day is celebrated in more than 193 countries each year.

What is ESD?

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ESD stands for “Education for Sustainable Development” and is one of the foremost tools identified by, among others, the United Nations to efficiently contribute to the transition from a clearly unsustainable global development to a sustainable future. The UN has identified that in order  to  enable  current  generations  to  meet  their needs  while  allowing  future  generations  to  meet  their  own, with  a  balanced  and  integrated  approach  regarding  the economic, social and environmental dimensions of sustainable development, ESD is not only desirable but a necessity.

Agenda 21 (in 1992) was the first international document that identified education as an essential tool for achieving sustainable development. Since the United Nations adopted the eight international Millennium Development Goals (MDGs) at the Millennium Summit of the United Nations in 2000, practical implementation of practices for achieving a sustainable development has been one of the priority areas of the UN. Following up on the MDGs, the 17 Sustainable Development Goals were adopted in 2015 and in parallel with those the UN works hard to gather the nations of the world to negotiate on actions against climate change in the annual Conference of Parties (COPs), the latest being COP 21 in Paris, December 2015.

In December 2002, the United Nations General Assembly adopted a resolution to dedicate the years of 2005-2014 the Decade of Education for Sustainable Development (DESD). Following this, UNESCO was designated to lead the implementation of the decade for ESD.

ESD has become a movement around the world, many accomplishments being applied through the UN/UNESCO activities and still many more in independent initiatives. Teachers and students in schools and universities around the globe perform tirelessly the concrete work needed for a new generation to become well equipped to take the next great leap of humanity.

At the core of ESD are skills such as interdisciplinary thinking, systems thinking, environmental and social awareness, cooperation, negotiation and constructive dialogue. A sympathetic view towards different stakeholder perspectives and opinions opposite to your own is of key importance for learning many of those skills.

If you want to follow what happens in the world of ESD, please sign up to receive the ESD updates newsletter (see the box at the right column). And if you want to implement education for sustainable development yourself, consider ordering your own set of DILEMMA board games.

Tomorrow is Earth Hour!

Will you celebrate this event for the environment – and how? Watch this video from the World Wildlife Found (WWF) – it’s a great announcement in favour of the occasion.

Each year around this time, media is bombarded by positive and negative voices regarding the phenomenon of Earth Hour. Some people claim that turning the light off one hour in the evening actually makes some difference. Others suggest that the impact is minuscule and therefore that the whole event is pointless. Others still, point out some concrete adverse effects: for example, what people actually tend to do when they turn the lights off is to light candles instead and having a cosy evening – candles that are generally made from petroleum products and thus emitting a lot more carbon dioxide for the amount of light they provide in relation to what electrical lights would had provided…

On the other hand, others claim, Earth Hour is not about saving emissions that specific evening but about increasing awareness about climate change and the exhausting of precious limited resources. The first group may then claim that electricity is the motor of prosperity and turning the lights off is the opposite of what we should do; rather we should turn the lights on to show sympathy with all those that still lack the benefit of abundant domestic electricity.

In the university classroom, current events and recent news are powerful in drawing the students’ interest. I have used Earth Hour for several years as a great news event to start a discussion on different views and perspectives. In the discussion, the opening question could be something like:

“Is Earth Hour a really great idea, or just a meaningless media stunt?”

Stated this way, the opening question is extremely polarised. This makes it easy for people to engage and put forward rather simple arguments. However, as the discussion continuous – and admittedly with some teacher moderation – we eventually land in the conclusion that this event may be regarded a quite good media stunt. Somewhere in between the original positions, it seems.

This question is great for demonstrating that diametrically opposing views often exist that may both very well be rational and correct – even though they are mutually exclusive. This is because sustainable development is a subject that to a large degree is based on values. Depending on your values you probably end up in different opinions. Which is not to say that other opinions than your own are wrong – they may be very right as well, in their own way.

Realising this, is a great leap in itself for many students.

The next step may then be to realise that consensus may actually not be a desirable goal. Rather, it is the differences that are brought in open light through a constructive and open debate that are the most valuable output of the discussion. Realising you opponent’s true intentions and values put you in a position to formulate a compromise that could have the potential of being accepted by all parties.

In classrooms activities, sometimes my students realise that it may be possible to find a solution to real life sustainability issues – complex and unpredictable as they often are – in a compromise that may not be considered perfect by any part but acceptable by most.

When that happens, I feel like I have succeeded in this student group!

The Dilemma board game used in classrooms

The board game Dilemma has been game tested for about a year and the first batch of boxes is now out there. It has already been delivered to several universities and is beginning to be used in classrooms around the world.

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The Dilemma board game, played by students at The Royal Institute of Technology (Stockholm, Sweden) as part of a course in Sustainable Development.

EESD15: Engineering Education for Sustainable Development – Vancouver conference June 2015


EESD15 conference at UBC, Vancouver, June 9-12, 2015.

Four days in Vancouver went fast, teeming as they were with interesting talks, inspiring workshops, intriguing discussions and many tremendously stimulating meetings with people, all deeply engaged in engineering education for sustainable development.

From the conference I take all those meetings with my colleague university teachers from all around the world, with students, workshop leaders, and participating stakeholders of many kinds. To give just a few examples of the nearly 100 talks and workshops that were presented: Dr. Matty Janssen presented the work to organise a MOOC on sustainable development at Chalmers, Sweden; Dr. John Fitzpatrick at the University College Cork, Ireland, gave a very invigorating talk on experiences from introducing sustainability to the engineering curriculum and his view on the need to engage engineering students more with the economic and social dimensions of sustainability; Dr. Claes Fredriksson and Dr. Tatiana Vakhitova at Granta Desing held a half-day workshop on a 5-step methodology for teaching sustainability to engineers, supported with the CES EduPack software; Dr. Alan Young, a senior lecturer in graphic design at the AUT University, New Zealand, gave a quite contrasting talk on the importance of communication design – understood as the strategic process of creating the form, content and delivery of information, including marketing and advertising – within the engineering design process; Dr. Rien van Stigt at the Utrecht University of Applied Sciences, the Netherlands, presented together with four of his students a computer game for demonstrating complexity and system dynamics, in this case relating to railway planning and construction. The three key note talks presented by Dr. Jim Cooney, McGill University; Dr. Cynthia Atman, University of Washington; and Dr. Karel Mulder, Delft University of Technology; were all very inspiring indeed and at least Dr. Atman’s talk will definitely have a lasting effect on my own practice in pedagogical research.


Key note presentation by Dr. Jim Cooney at the conference opening in the beautiful First Nations House of Learning building. (Photo by Annina Takala)

Many thanks to the presenters of those talks and all others! Also, many thanks to all delegates that were at our own talk and to those that participated in our workshop on the use of games in our teaching. The full text paper is now available online.

The EESD15 was the seventh international conference on Engineering Education for Sustainable Development, and it was recently held at University of British Columbia, Vancouver.

I would like to take this opportunity to thank the organisers at the University of British Columbia for a rewarding and very well-organised conference; to my cooperation partners at the Centre for Sustainable Development at the University of Cambridge for a great work together with our paper and workshop on education games; and to my colleagues at the Royal Institute of Technology in Stockholm for giving me the opportunity to work with this project and presenting at the conference.

World Premiere: the latest edition of the board game Dilemma


They have arrived! There are boxes all over the office as the latest edition of the board game Dilemma is finally ready to be launched. Nearly one year of testing is now over, with several hundred test players to thank for their ruthless examination of every detail of the game. Three generations of prototype games, gradually more and more resembling the final edition, have been produced and run under scrutinising tests.

Dilemma is a board game developed for the classroom, workshops and other learning situations. It contains 100 quiz cards with questions relating to the subject of sustainable development, with clues to help players to find the right answer; and 36 dilemmas associated with sustainability issues. The game can advantageously be played on several occasions with the same student group. They will gradually learn the facts better and better, whereas dilemmas are changed every time they play meaning they are actually playing another game each time. Coupled with debriefings where students and teacher discuss dilemmas and reflect on the debates that the game initiates, this board game represents an extremely powerful and versatile teaching tool.

For inquiries, please make contact here.

KTH Sustainability Education Day 2015

Today, I gave a talk at the KTH Sustainability Education Day 2015 on the work with the course module that I have designed and been teaching for the last few years at the Royal Institute of Technology: Introduction to Sustainable Development. My impression was that there was a large interest in the module and there may also be a general interest to people outside KTH. Therefore, I have written a description of the module, which I publish here.

The Introduction to Sustainable Development course module is a mini-course corresponding to 1,5 ECTS (approximately one week’s effort for the students), which can be embedded as a part of a larger course. In many cases, I am hired to give this module as part of an introduction course in the first year of an Engineering Degree programme. This is a really good way to introduce sustainability for the engineering students and meanwhile emphasise the connection of sustainability to their future profession as engineers.

The module curriculum covers:

  • Introduction coupled to the need to use resources within limits; the history of the concept of sustainable development; some common definitions of the concept and how they differ; the three dimensions and various ways to describe those and relate them to each other;
  • Identification of complexity, transdisciplinarity and respect for different perspectives as some key issues in sustainability;
  • Discussions on sustainability challenges; planetary boundaries; social boundaries;
  • Technology and sustainability; strategies for sustainability – for the company and for society; good examples;

There are five class room activities:

  • Lecture I: covering mainly the first three of the bullets above
  • Seminar I: the Fish Banks board game
  • Seminar II: the Dilemma board game, part 1
  • Seminar III: the Dilemma board game, part 2
  • Lecture II: covering mainly the last of the bullets above

Literature used is the text book “Sustainable Development – an Introduction for Engineers” (Jon-Erik Dahlin, Studentlitteratur, ISBN 9789144092669) together with references to papers and reports.

Assessment is in the form of:

  • Three small written assignments, one for each of the seminars; students should demonstrate critical thinking and reflection by formulating arguments and counterarguments.
  • Written test; computerised multiple choice style as an additional incentive for reading the literature.

Class room activities in the module are highly interactive, both the lectures and the seminars, during which we play several board games. The Fish Banks game and the Dilemma game have different and complementary learning objectives, but both spawn discussions, interaction, and competition as well as cooperation.

In Fish Banks, students form teams that take on the role of fishing companies. They can order and trade with fishing ships and have to decide where to send their ships to fish. Teams need to make strategic decisions with limited access to information. The game demonstrates the tragedy of the commons phenomenon, typically ending with overfishing of the ocean. In the debriefing we discuss the student’s experiences and their explanations to why thing took the course it did. We reflect upon how complexity and system dynamics affects their decisions and relate to what other situations in life and society there are where similar processes may take place.

Fish Banks 1 Fish Banks 2

The Fish Banks board game is a highly interactive teaching tool.

In Dilemma, students have to answer quiz questions on sustainability facts, and argue for or against certain positions regarding moral dilemmas on various sustainability issues. Quiz questions may be easier to answer for those that have taken in the text book literature before they came to the seminar, but various clues found in the game may help those with less knowledge to progress on the board (with a slower paste though). Moral dilemmas in the game are polarised with two opposing positions and players may have to argue for a position they do not agree on – which of course is a very interesting and enlightening experience. In the debriefing we pick a few of those dilemmas and lift the level of discussion somewhat, realising that many dilemmas in reality may be grey rather than black or white even though they are often polarised in the public media debate. We play Dilemma two or three times during the module, each time with a different set of moral dilemmas.

Dilemma board

The Dilemma board game is a quiz-like board game for 3-5 players, and a fun way to learn about sustainable development.

The experience from giving this module to 600-800 students on a yearly basis for several years is that they like the interactivity, both with the teacher and with their peers. They like the framework of playfulness that the games give but understand seriousness of the subject. Besides a rather thorough introduction to the subject of sustainability, the main lessons learnt from this module are that complexity and system dynamics can make both consequence analysis and decision making difficult but that both are essential in sustainability leadership; and that respect for differences, transdisciplinarity and communication are all necessary for a truly sustainable development.